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Streaming Media, IPTV, and Broadband Transport: Telecommunications Carriers and Entertainment Services  2009-2014

a market research report

Report Excerpt
Market Segmentation
Table of Contents
Press Release

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Carriers are signing up customers for video and other value-added services geared to spur spending in the consumer and business segments. In this market research report, INSIGHT will examine streaming, IPTV, mobile TV, and other information and entertainment services.

Streaming media—the IP transmission of on-demand rich media that gives the user the ability to listen to audio and view video and graphics animation files from the network without downloading the content—is but one of several technologies being used to deliver information and entertainment services. IPTV, in the context of current broadband transmission technology, will make it possible to move beyond the multicast “time-shift” capabilities of cable’s video-on-demand models to deliver true interactivity to unicast, multicast, and broadcast audiences and give carriers a slice of the more than $250 billion forecasted to be spent each year on mass advertising.

In this research report, INSIGHT studies the role and many applications of IPTV and streaming in both the business and consumer markets. In addition, INSIGHT evaluates the broadband infrastructure, hardware, and software necessary to deliver this service to the market, as well as the end user devices at work in homes and businesses. This research study provides a detailed forecast of the video, IPTV, and streaming media markets—including the applications, markets, and equipment.


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    Report Excerpt

    1.1      Consumers Love Streaming Media

    Streaming media is in the process of transforming the media and entertainment industry.  As a disruptive technology, streaming across the Internet is going have an impact on the organization and profitability of the TV and movie business at least as profound as gut-wrenching changes that have already transformed the music industry.  The unanswered question is weather the media and entertainment industry learned from the music industry’s mistakes and can manage the change to the advantage of the industry stakeholders. 

    Consumers have always had a love affair with their video content, and streaming allows unrestricted access to movies, TV and other forms of video 24 hours a day, seven days a week.  Consumers can enjoy audio and video content of any type, anytime and any where they like.  High definition video, enabled by variable bit rate streaming, is the latest technical advancement to attract consumers—and ultimately it is the consumer that is creating the demand for streaming media. 

    The revenues for streaming media industry will be generated from pay per view, subscriptions and advertising.  Even as the US entertainment industry continues to generate significant revenue from traditional outlets such as box office, DVDs, broadcast television—its future growth will all take place in the streaming media segment. 

    In streaming, rich digital media is transferred across a network for immediate enjoyment by the consumer and without the requirement for any permanent local data storage.  The content download process is very similar to streaming except that the digital media is stored on the consumer’s local device. In both scenarios, digital rights management (DRM) is being used to control or limit the listening, viewing, and distribution of content.  A content delivery network (CDN) is often used to transfer the media for both streaming and content downloads.

    Streaming media has experienced robust growth over the past few years and is poised for ..........

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    Market Segmentation

     

    Content Derived Revenue
              Internet CDN Streaming VOD Content
              IPTV Content
              Mobile Streaming Audio Content
              Mobile Streaming Video Content
              Internet Audio on Demand
              US Internet VOD Advertising

    Network Derived Revenue
              Encoding
              DRM
              Telco IPTV Network Services
              Internet CDN Network Services
              Performance Measurement

    Content by Service Provider Type
              Mobile
              Internet
              Telco TV


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    Table of Contents

     

    Chapter I
    EXECUTIVE SUMMARY

    1.1        Consumers Love Streaming Media
    1.2        Continued Growth Expected for CDNs
    1.3        Media Industry Disruption
    1.4        Ad Supported Content Likely to be a Winner
    1.5        Which Screen – All Screens
    1.6        The Opportunity
    1.7        Streaming Media Market Outlook and Forecast

    Chapter II
    MARKET BACKGROUND

    2.1        Streaming Media Defined
    2.2        Overview of the Streaming Media Market Developments
    2.3        Digital Media Format
                 2.3.1   Streaming over IP
                 2.3.2   Network Infrastructures
                 2.3.3   Streaming in the Last Mile
                            2.3.3.1   Broadband
                            2.3.4.2   Cellular
                            2.3.4.3   WiFi
                            2.3.4.4   WiMAX
                            2.3.4.5   Fiber/Private Line
                            2.3.4.6   Satellite
    2.4        Standardization
    2.5        Content Providers
                 2.5.1   Right-Licensing Issues
                 2.5.2   Royalties
                 2.5.3   Paid Content Model
                 2.5.4   Advertising Supported Content
    2.6        Consumer Interest in Streaming Media
    2.7        Enterprise Demand for Streaming Media
    2.8        Market Summary

    Chapter III
    APPLICATIONS

    3.1        Key Applications
    3.2        Consumer Markets
                 3.2.1   Consumer Delivery Models
                 3.2.2   Consumer Entertainment
                            3.2.2.1   Audio: Internet Radio, Broadcast Radio, Music on Demand
                            3.2.2.2   Video: News, Sports, Movies, TV
                            3.2.2.3   Video on Demand
                            3.2.2.4   Digital Video Recorder
                            3.2.2.5   User Generated Content
                            3.2.2.6   Interactive Video
                            3.2.2.7   IPTV
                            3.2.2.8   In-Home Distribution Dilemma
                 3.2.3   Streamed Advertising
                 3.2.4   Consumer Summary
    3.3        Corporate Communications
                 3.3.1   Training
    3.4        Streaming in Specific Vertical Markets
                 3.4.1   Government
                 3.4.2   Financial Services
                 3.4.3   Education
                 3.4.4   IP Video Surveillance

    Chapter IV
    TECHNOLOGY

    4.1        Streaming Technology
    4.2        Encoding
                 4.2.1   ITU Technology
                 4.2.2   MPEG Technology
    4.3        Digital Rights Management
    4.4        Content Hosting
    4.5        Network Services
                 4.5.1   Content Distribution Manager
                 4.5.2   Request Routing/Content Routing
                 4.5.3   Cache Servers
                            4.5.3.1  Browser or Local Caching
                            4.5.3.2   Proxy Server Caching
                            4.5.3.3   Mirroring or Mirror Caching
                4.5.4   Content Switching
                4.5.5   Peer-to-Peer CDN
    4.6       Performance Management

    Chapter V
    MAJOR VENDORS

    5.1        Introduction to Streaming Services
    5.2        Encoding and Streaming Servers
                 5.2.1   Apple Computer, Inc.
                 5.2.2   Microsoft Corporation
                 5.2.3   RealNetworks
                 5.2.4   Adobe Flash
                 5.3.1   Keynote Systems
                 5.3.2   Gomez
    5.4        DRM Service Providers
    5.5        Ad Insertion
    5.6        Specialized CDN Service Providers
                 5.6.1   Akamai
                 5.6.2   Limelight
                 5.6.3   CDNetworks
                 5.6.2   Mirror Image
                 5.6.3   Thomson (Formerly SyncCast)
                 5.6.4   Internap (Formerly VitalStream, Inc.)
                 5.6.5   Others
    5.7        Carriers, RBOCs, International Players, and Others
                 5.7.1   AT&T
                 5.7.2   Level3
                 5.7.3   Sprint
                 5.7.4   Verizon Communications

    Chapter VI
    MARKET FORECASTS

    6.1         Definitions
    6.2         Methodology
    6.3         Market Drivers Summary
                  6.3.1   Broadband Internet Access
                  6.3.2   IPTV Deployment
                  6.3.3   3G Mobile Devices
                  6.3.4   Internet Video Advertising
                  6.3.5   Other Factors Affecting Growth
    6.4         Network-Derived Revenue Forecast
                  6.4.1   US Streaming Encoding
                  6.4.2   US Streaming DRM Forecast
                  6.4.3   US Internet CDN Network Services Forecast
                  6.4.4   US Telco IPTV Network Services Forecast
                  6.4.5   US Mobile Network Services Forecast
                  6.4.6   US Streaming Performance Measurement Forecast
                  6.4.7   Total US Streaming Network-Derived Revenue Forecast
    6.5         Content-Derived Revenue Forecast
                  6.5.1   US Internet CDN VoD Content Services Forecast
                  6.5.2   US Telco IPTV Content Services Forecast
                  6.5.3   Mobile Operator Content Services Forecast
                  6.5.4   US Content Services Forecast by Provider
                  6.5.5   US Content Services Forecast by Payment Type
                  6.5.6   US Streaming Audio Forecast
                             6.5.6.1 US Internet CDN Audio Forecast
                             6.5.6.2 US IPTV Audio Content Forecast
                             6.5.6.3 US Mobile Audio Content Forecast
                             6.5.6.4 US Audio Content Forecast by Provider
                             6.5.6.5 US Audio Network Forecast by Provider
                 6.5.7    US Streaming Video Forecast
                             6.5.7.1   US Internet CDN Video Forecast
                             6.5.7.2   US IPTV Video Forecast
                             6.5.7.3   US Mobile Operator Video Forecast
                             6.5.7.4   US Video Content Forecast by Provider
                             6.5.7.5   US Video Network Forecast by Provider
                  6.5.8   Total US Streaming Content-Derived Revenue Forecast
    6.6         Total US Streaming Media Revenue Forecast


    Table of Figures

    Chapter I

    I-1          US Total Streaming Media Market, 2009-2014

    Chapter II
    II-1         Schematic Representation of Streaming Media
    II-2         Schematic Representation of Media Download
    II-3         Limelight Traffic (Gbit/s)
    II-4         Limelight Gross Margin, 2004-2008
    II-5         Frequency of Watching Video on Mobile Devices
    II-6         Acceptance of Online Advertisements
    II-7         US Online Advertising Spending as a percent of Total Media Advertising Spending
    II-8         Consumer Participation Video Downloads, 2003-2007 (Percent)
    II-9         Visits to Video Sharing Sites
    II-10       Frequency of Watch for Various Online Video Content

    Chapter III

    III-1       Percent of Internet Users Participating in Podcasting

    Chapter IV
    IV-1       Streaming Service Taxonomy
    IV-2       Constant Quality Bit-Rate Evolution for Various Codecs, 1990-2008
    IV-3       Role of Encoding in Content Creation, Distribution, and Playback
    IV-4       Penetration of Media Players on Internet Enabled PCs
    IV-5       Classification of the MPEG-4 Image, Video Coding Algorithms, and Tools
    IV-6       2M, HDTV, & MPEG Bandwidth Requirements
    IV-7       Live Video Delivery Process
    IV-8       Typical Streaming from Content Provider to Users
    IV-9       Typical Content Delivery Network Configuration
    IV-10     Unicast Network Infrastructure
    IV-11     Architecture for Content Distribution Manager
    IV-12     CDN Peer-To-Peer Network Example

    Chapter V
    V-1        Limelight Streaming Media Ecosystem
    V-2        Simple Streaming Services Taxonomy
    V-3        Viewcast Simulstream Encoding Software
    V-4        Adobe Flash Encoding Partners
    V-5        Enabling new IPTV business models with TPSDA 2.0’s ad insertion
    V-6        Limelight Target Markets of Global 2000 enterprises

    Chapter VI

    VI-1      US Encoding Services Revenue, 2009-2014
    VI-2      US DRM Services Revenue, 2009-2014
    VI-3      US Internet CDN Network Services Revenue, 2009-2014
    VI-4      US Telco IP Network Services Revenue, 2009-2014
    VI-5      US Mobile Operator Network Services Revenue, 2009-2014
    VI-6      US Performance Measurement Revenue, 2009-2014
    VI-7      US Network-Derived Revenue Comparison, 2009 and 2014
    VI-8      US Internet CDN Streaming Content Services Revenue, 2009-2014
    VI-9      US Telco IPTV Streaming Content Services Revenue, 2009-2014
    VI-10    US Mobile Operator Streaming Content Services Revenue, 2009-2014
    VI-11    US Streaming Content Services Revenue by Provider, 2009-2014
    VI-12    US Internet CDN Audio Content Revenue, 2009-2014
    VI-13    US IPTV Audio Content Revenue, 2009-2014
    VI-14    US Mobile Operator Audio Content Revenue, 2009-2014
    VI-15    US Internet CDN Video Content Revenue, 2009-2014
    VI-16    US IPTV Video Content Revenue, 2009-2014
    VI-17    US Mobile Operator Video Content Revenue, 2009-2014
    VI-18    US Total Streaming Media Market, 2009-2014

    Table of Tables

    Chapter II

    II-1       Downstream DSL Bit-rates vs. Reach
    II-2       Worldwide Broadband Subscribers, 2009-2014
    II-3       North American Broadband Subscribers, 2009-2014
    II-4       Internet Radio per Song Royalties

    Chapter III
    III-1     Adoption of Online Activities
    III-2     Typical File Size of Various Content
    III-3     Recent Changes in Streaming Media Video Application
    III-4     Video sharing Internet User Demographics
    III-5     Internet Streaming and Digital Media vs. Interactive TV Opportunities
    III-6     Typical Internal Communications Applications

    Chapter IV
    IV-1     Functions of a Content Distribution Manager

    Chapter V
    V-1      Integrated Media Player DRM solutions

    Chapter VI
    VI-1     Applications Driving US Internet CDN Network Services Revenue
    VI-2     US Streaming Network-Derived Revenue, 2009-2014
    VI-3     US Streaming Content Services Revenue by Payment Type, 2009-2014
    VI-4     US Audio Content Revenue by Provider, 2009-2013
    VI-5     US Audio Network-Derived Revenue by Provider, 2009-2013
    VI-6     US Video Content Revenue by Provider, 2009-2013
    VI-7     US Video Network-Derived Revenue by Provider, 2009-2013
    VI-8     US Total Streaming Content-Derived Revenue, 2009-2014

     



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