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1.
Executive Summary
2.
The Metamorphosis of the Mobile Phones
2.1.
Mobile Phone Generations and Handset Features
2.1.1.
Analog Mobile Phones
2.1.2.
1G, 2G, 2.5G, 3G and beyond
2.2.
Value Added Applications Introduced at each stage
3.
Financial Applications on the Mobile Phone
3.1.
Banking
3.1.1.
Introduction
3.1.2.
Business Drivers
3.1.3.
Implementation Infrastructure Scenarios
3.2.
Credit Card
3.2.1.
Introduction
3.2.2.
Business Drivers
3.2.3.
Implementation Infrastructure Scenarios
3.3.
P2P Payments
3.3.1.
Introduction
3.3.2.
Business Drivers
3.3.3.
Implementation Infrastructure Scenarios
3.4.
Payment for Content
3.4.1.
Introduction
3.4.2.
Business Drivers
3.4.3.
Implementation Infrastructure Scenarios
3.5.
Bar coding applications
3.5.1.
Introduction
3.5.2.
Business Drivers
3.5.3.
Implementation Infrastructure Scenarios
3.6.
RF Payment Systems/Proximity Cards
3.6.1.
Introduction
3.6.2.
Business Drivers
3.6.3.
Implementation Infrastructure Scenarios
3.7.
Stock Trading
3.7.1.
Introduction
3.7.2.
Business Drivers
3.7.3.
Implementation Infrastructure Scenarios
3.8.
Authentication
3.8.1.
Introduction
3.8.2.
Business Drivers
3.8.3.
Implementation Infrastructure Scenarios
3.9.
Retail
3.9.1.
Introduction
3.9.2.
Business Drivers
3.9.3.
Implementation Infrastructure Scenarios
3.10.
Gaming, gambling and others
3.10.1. Introduction
3.10.2. Business Drivers
3.10.3. Implementation Infrastructure
Scenarios
3.11.
Ticketing
3.11.1.
Introduction
3.11.2.
Business Drivers
3.11.3.
Implementation Infrastructure Scenarios
4.
Stakeholder Push to Financial Applications
4.1.
Summary of Drivers
4.2.
Operators
4.2.1.
Strategy Analysis
4.2.2.
Case Study
4.3.
OEMs
4.3.1.
Strategy Analysis
4.3.2.
Case Study
4.4.
Content Providers
4.4.1.
Strategy Analysis
4.4.2.
Case Study
4.5.
BFSI Players
4.5.1.
Strategy Analysis
4.5.2.
Case Study
5.
Mobile Phone Financial Application Vendor Analysis
5.1.
Vendor Classification
5.2.
Vendor Activity Summary
6.
Quantitative Analysis
6.1.
Cumulative Market for Mobile Finance Applications
6.1.1.
Application-wise Breakdown
6.2.
Market for Mobile Banking Applications
6.2.1.
Content Volume Metrics
6.2.2.
Content Value Metrics
6.2.3.
Regional Breakdown
6.3.
Market for Mobile Credit Card Applications
6.3.1.
Content Volume Metrics
6.3.2.
Content Value Metrics
6.3.3.
Regional Breakdown
6.4.
Market for Mobile P2P Payments Applications
6.4.1.
Content Volume Metrics
6.4.2.
Content Value Metrics
6.4.3.
Regional Breakdown
6.5.
Market for Mobile Payment for Content Applications
6.5.1.
Content Volume Metrics
6.5.2.
Content Value Metrics
6.5.3.
Regional Breakdown
6.6.
Market for Mobile Bar Coding Applications
6.6.1.
Content Volume Metrics
6.6.2.
Content Value Metrics
6.6.3.
Regional Breakdown
6.7.
Market for Mobile RF Payment Systems/Proximity Cards Applications
6.7.1.
Content Volume Metrics
6.7.2.
Content Value Metrics
6.7.3.
Regional Breakdown
6.8.
Market for Mobile Stock Trading Applications
6.8.1.
Content Volume Metrics
6.8.2.
Content Value Metrics
6.8.3.
Regional Breakdown
6.9.
Market for Mobile Authentication Applications
6.9.1.
Content Volume Metrics
6.9.2.
Content Value Metrics
6.9.3.
Regional Breakdown
6.10.
Market for Mobile Retail Applications
6.10.1. Content Volume Metrics
6.10.2. Content Value Metrics
6.10.3.
Regional Breakdown
6.11.
Market for Mobile Gaming and Gambling Applications
6.11.1. Content Volume Metrics
6.11.2. Content Value Metrics
6.11.3. Regional Breakdown
6.12.
Market for Mobile Ticketing Applications
6.12.1. Content Volume Metrics
6.12.2. Content
Value Metrics
6.12.3. Regional
Breakdown
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