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New Telecom Market Research Reports and Industry Analysis


US Hispanic Use of Telecom Service 2008 - 2012 takes a close look at the purchase habits and telecom usage patterns of the growing US Hispanic population
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Streaming Media, IP TV, and Broadband Transport: Telecommunications Carriers and Entertainment Services 2008-2013 is a report that looks at the ever-changing world of media and it`s impact on Service providers and their networks.
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Telecom Services in Vertical Markets 2007 - 2012 examines the spending patterns on local, long distance, ISP, and wireless for 14 classes of business
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Telecommunications and Bonded Copper: A Pair Bonding Solution for Carrier Ethernet, Wireless Backhaul and DSL Backhaul 2008-2012 looks at how new copper bonding products for telecommunications will grow carrier ethernet and wireless backhaul markets worldwide.
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Mobility & Home Entertainment Systems: MP3 Player as the Set-top Box 2008-2013

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The success of any triple-play service offered by a teleco or a cable television operator assumes that the integrated solution offers conveniences and economies for the customers. Our thesis is that final success in the last mile may well be determined by the nature of the interface that each carrier can provide to their end customer. Telcos and CATV providers are pouring billions of dollars into their network upgrades, with the lion’s share of new investments going into the network’s edge. Witness the Verizon and SBC investments pushing fiber into the last mile. For cable operators, investments have revolved around new set top boxes, cable modems, and residential gateways.

This report examines the various options for a user interface between the network edge and the end user. That interface could be as simple as a cell phone or as complex as a portable interactive gaming machine; it could be tethered to a broadband connection or use wireless technology. Either way, efforts over the past year have demonstrated that the entire entertainment delivery value chain is about to drastically change. To understand how new interface options will impact your network operations, read this report.


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    Report Excerpt

     


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    Market Segmentation

     

     


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    Table of Contents

     

    Chapter I
          Executive Summary

    Chapter II
          Home Entertainment Systems Defined
                Movies
                Television & video
                Radio & audio
                Interactive entertainment
          The Entertainment Ecosystem Market structure
                Rightsholders/content owners
                Content aggregators/providers
                Delivery networks
                      Broadcast
                      Cable operators
                      Satellite companies
                      Telco networks
                      Wireless networks
                       Internet
                Other participants
                Home video retailers
                       End user equipment vendors
                Advertising support
                Subscription services

    Chapter III
          Market trends & implications
                Convenience
                Personal choice
                Increased functionality
                Personalization
                Customization
           Relevant Product Technology Trends
                Transition to digital
          Miniaturization
                Portable
                Digital
                Wireless
          Adoption and usage of key products and services
                 Radio broadcast
                 DBS
                 Home Video
                 Broadcast TV
                 Cable TV
                 Prerecorded CD & DVD media
                 Video Game Systems
          Legal and regulatory constraints
                  Licensing agreements
                  Digital rights management
                  Copyright issues
          Standards & interoperability
                 MPEG4
                 Codecs
                 iTunes
                 WM9/AVC
                 Mobile video
          Future product and service requirements
                 Functionality
                 Accessibility
                 Human interactions
                 Scalability
          Key target market/customer segments
                 Early adopters
                 Mobile entertainment
                 Gamers

    Chapter IV
          Current & future players/participants
                 Telco (project Lightspeed; FIOS)
          Cable operators
          Google
                 Yahoo
                 AOL
                 APPLE COMPUTER
                 Others (Vongo, Moviebeam, Akimbo-HDnet, TIVO, etc)

    Chapter V
          Market forecasts 2006-2011
                 Definitions
                 Methodology
                 Market drivers summary
                 Network related revenue forecasts
                 Content related revenue forecasts
                 Equipment purchase forecasts
                 Total consumer expenditures


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