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Mobility & Home Entertainment Systems: MP3 Player as the Set-top Box 2008-2013
a market research report
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The success of any triple-play service offered by a teleco or a cable television operator assumes that the integrated solution offers conveniences and economies for the customers. Our thesis is that final success in the last mile may well be determined by the nature of the interface that each carrier can provide to their end customer. Telcos and CATV providers are pouring billions of dollars into their network upgrades, with the lions share of new investments going into the networks edge. Witness the Verizon and SBC investments pushing fiber into the last mile. For cable operators, investments have revolved around new set top boxes, cable modems, and residential gateways.
This report examines the various options for a user interface between the network edge and the end user. That interface could be as simple as a cell phone or as complex as a portable interactive gaming machine; it could be tethered to a broadband connection or use wireless technology. Either way, efforts over the past year have demonstrated that the entire entertainment delivery value chain is about to drastically change. To understand how new interface options will impact your network operations, read this report.
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Report Excerpt
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Market Segmentation
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Table of Contents
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Chapter I
Executive Summary
Chapter II
Home Entertainment Systems Defined
Movies
Television & video
Radio & audio
Interactive entertainment
The Entertainment Ecosystem Market structure
Rightsholders/content owners
Content aggregators/providers
Delivery networks
Broadcast
Cable operators
Satellite companies
Telco networks
Wireless networks
Internet
Other participants
Home video retailers
End user equipment vendors
Advertising support
Subscription services
Chapter III
Market trends & implications
Convenience
Personal choice
Increased functionality
Personalization
Customization
Relevant Product Technology Trends
Transition to digital
Miniaturization
Portable
Digital
Wireless Adoption and usage of key products and services
Radio broadcast
DBS
Home Video
Broadcast TV
Cable TV
Prerecorded CD & DVD media
Video Game Systems
Legal and regulatory constraints
Licensing agreements
Digital rights management
Copyright issues
Standards & interoperability
MPEG4
Codecs
iTunes
WM9/AVC
Mobile video
Future product and service requirements
Functionality
Accessibility
Human interactions
Scalability
Key target market/customer segments
Early adopters
Mobile entertainment
Gamers
Chapter IV
Current & future players/participants
Telco (project Lightspeed; FIOS)
Cable operators
Google
Yahoo
AOL
APPLE COMPUTER
Others (Vongo, Moviebeam, Akimbo-HDnet, TIVO, etc)
Chapter V
Market forecasts 2006-2011
Definitions
Methodology
Market drivers summary
Network related revenue forecasts
Content related revenue forecasts
Equipment purchase forecasts
Total consumer expenditures
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Pricing Information
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Hard Copy
Price
$ 3995
Electronic Copy Price
(PDF License Descriptions)
$ 4695 Single-User Printable PDF
$ 6995 6-Seat Printable PDF
$ 10000 Unlimited Corporate-Wide Distribution
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