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Streaming Media Market Overview is a highly-focused research study that examines the overall market for streaming media in terms of network-derived and content-derived revenues. Streaming media, with its use of highly-rich content, requires significantly more network and infrastructure resources and services than typical static content. This essential streaming media Flash Report looks at just those resources and services, as well as market trends and overall makeup.

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Report Excerpt
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In order for Streaming Media to take off, broadband must be supported, deployed, and used everywhere; from the content creator, throughout the delivery chain, to the receiving end-user devices. On top of the broadband infrastructure, several other critical infrastructure components are required to enable streaming in broadband networks including:
developing streaming media protocols suitable for an Internet protocol (IP) network;
assuring streaming media formats interoperate;
creating content delivery networks; and
creating muscular broadband networks and resolving last mile issues.
Five network-enabling segments have emerged to address these issues:
encoders of audio/video production material;
digital right management (DRM) providers for security/encryption;
content hosts (storage and backup of streamed content);
network service providers (content delivery); and
performance-measurement service providers.
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Table of Contents
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Streaming Media Market Overview Section I
STREAMING MEDIA MARKET SUMMARY
1.1 Streaming Media Defined
1.2 Infrastructure Requirements for Streaming Media
1.2.1 Streaming Media over IP
1.2.2 Digital Media Format and Player Interoperability
1.2.3 Content Delivery Networks
1.2.4 Muscular Broadband and the Last Mile
1.2.4.1 Wireless
1.2.4.2 WiFi
1.2.4.3 DSL
1.2.4.4 Cable
1.2.4.5 Fiber/Private Line
1.2.4.6 Satellite
1.3 Streaming Media in the Current Environment
1.3.1 The Economic Environment
1.3.2 Current Broadband Access Market Size
1.3.2.1 Worldwide
1.3.2.2 North America
1.3.3 Barriers
1.3.3.1 Cost of Streaming Media and Need for Standardization
1.3.3.2 Right-Licensing Issues
1.3.3.3 Royalties
1.3.3.4 Competition and Regulation in the Streaming Media Market
1.4 Streaming Media Market Drivers
1.4.1 Consumer Demand for Streaming Media
1.4.2 Enterprise Demand for Streaming Media
Section II
MARKET TECHNOLOGY, SEGMENTATION & FORECAST
2.1 Streaming Media Technology
2.2 Encoding
2.2.1 MPEG Technology
2.3 DRM
2.4 Content Hosting
2.5 Network Services
2.5.1 Content Distribution Manager
2.5.2 Request Routing/Content Routing
2.5.3 Cache Servers
2.5.4 Content Switching
2.5.5 Content Peering
2.5.6 P2P CDN
2.6 Performance Management
2.7 Aggregate Streaming Media Revenue Forecast
Table of Figures: Streaming Media Market Overview
Section I
I-1 Buffering
I-2 Example of Streaming Media Format and Interoperability Demands Facing Content Providers
Section II
II-1 Streaming Media Service Taxonomy
II-2 Constant Quality Bit-Rate Evolution for Various Codecs, 1990-2005
II-3 Role of Encoding in Content Creation, Distribution, and Playback
II-4 Classification of the MPEG-4 Image, Video Coding Algorithms, and Tools
II-5 Live Video Delivery Process
II-6 Unicast Network Infrastructure
II-7 CDM Network Architecture
II-8 CDN Peer-To-Peer Network Example
II-9 US Total Streaming Media Market, 2003-2008 ($Millions)
Table of Tables: Streaming Media Market Overview
Section I
I-1 Typical File Size of Various Content
I-2 Streaming Video by Transfer Rate
I-3 Downstream DSL Bit-rates vs. Reach
I-4 Worldwide Broadband Connections by Service Type, 2001-2007 (Thousands)
I-5 NA Residential Broadband Connections by Service Type, 2001-2007 (Thousands)
I-6 NA SME Broadband Connections by Service Type, 2001-2007 (Thousands)
I-7 Internet Use: Broadband vs. Dial-up
Section II
II-1 Functions of a CDM
II-2 US Total Streaming Media Market, 2003-2008 ($Millions)
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